Fixed a bug that caused the new anniversary martial weapons to not properly scale their damage with their required attribute.It will still affect the ranger pets of party members. Fixed a bug that caused "Together as one!" to affect non-party allies.Reduced the cooldown of Heroic Refrain to 10.Decreased the attribute bonus of Heroic Refrain to 1.3.So ul Taker now sacrifices health for each target of multihit attacks and no longer triggers on attacks that fail.Increased the damage bonus of Judgement Strike to 13.30.Reduced the cooldown of Judgment Strike to 8.Fixed a bug that allowed Over the Limit to cause Overcast higher than the user's maximum energy capacity.Increased the recharge bonus of Over the Limit to 15.50.They balanced a few of the skills and fixed the 'gimmickness' of the weapons. Seems they realised they did something wrong. 10 energy, 1s casting time, 15s recharge time.įor 3.13.15 seconds, all party members near you or near your pet deal +3.13.15 additional damage with attacks and gain +1.6.7 Health regeneration.Īll in all, some very good elites, some decent, some will probably never be used. For 3.13 seconds, non-spirit allies in this area cast spells 15.19% faster and recharge skills 1 5.19% faster.Įlite Shout. 10 energy, 2s casting time, 30s recharge time. On the field in front of Rragar's.Įlite Ward Spell. Each attack that hits deals +13.19 Holy damage and knocks down attacking foes.ĮYE OF THE NORTH. Captured from Fureyst Sharpsight in Sacnoth Valley. 5 energy, 15s recharge time.Īttack target and adjacent foes. This skill reapplies itself every time you use a non-Dervish skill.Įlite melee attack. 10 energy, 1s casting time, 20s recharge timeįor 3.9 seconds, you have +1.4 energy regeneration. This echo is reapplied every time a chant or shout ends on that ally.Įlite enchantment. 5 energy, 1s casting time, 15s recharge time.įor 3.15 seconds, target non-spirit ally gains +1.5 to all attributes. Boss spawned in the north/west of the area.Įlite echo. NIGHTFALL. Captured from Yoannh the Rebuilder in the Ruptured Heart. 10 energy, 2s casting time, 15s recharge time.įor 3.17.20 seconds, each non-spirit ally in earshot gains the effect of a random Weapon Spell. Ritualist (Spawning Power): Weapons of Three ForgesĮlite weapon spell.For 5.17 seconds that foe's attributes are reduced by 1.4 and your attributes are increased by 1.4. 5 energy, 1/4s casting time, 20s recharge time. Assassin (Critical Strikes): Shadow TheftĮlite skill.5 energy, 20s recharge time.įor 3.17.21 seconds, your weapon attributes are increased by 1.12.16 and you attack 33% faster. Warrior (Strength) Seven-Weapons-Stance.Įlite Stance.Look between the mission spot for Cynn and Danika. Captured from Blade Ancient Syu-Shai in Raisu Palace. 5 energy, 1s casting time, 15s recharge time.įor 3.25 seconds, your attacks sacrifice 15.19 health and deal 15.19 more damage.įACTIONS. While you maintain this enchantment, your spells cast 15.18.19% faster, and recharge 15.18.19% faster, but you continuously gain Overcast.Įlite enchantment spell. 1 energy regen, 5 energy, 1s casting time, 20s recharge time. Elementalist (Energy Storage): Over the LimitĮlite enchantment spell.PROPHECIES. Captured from Abaddon's Cursed in Perdition Rock. Now more info about the Elite skills themselves. This way you don't have to do missions again. You can also move it to another character by putting in storage and getting it out. This means you don't have to do all the missions someone else already has the Proof of Triumph. The only real requirement is that atleast 1 person of the team has the Proof of Triumph in his inventory to spawn the boss. Go to either Perdition Rock (Ele or Necro), Raisu Palace (Sin, Warrior, Rit), Ruptured Heart (Monk, Para, Derv) or Sacnoth Valley (Mesmer, Ranger) to cap the elite. With these missions it's possible to get the required 5 Proof of Legends under half an hour.